Time in Interactive Fiction

Device 6




"The puzzles in Device 6 aren’t terribly innovative, but they do take a significant amount of focus to complete. By forcing the player to reread every single bit of text and pay attention to every sound, they achieve the goal of getting the player to pour over and appreciate every detail of the game’s writing and design. It does take a bit of time to adjust to the kinds of observations Device 6 asks you to make, but it’s exciting to know that any detail could be a clue that opens up the next chapter of the story."
                                                                                                                                            - Luke Larson of Toucharcade in 2103


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